Here is my finished Bins Animation, I have rendered it out into a Quick Time movie.
- Timing
- Speed of Change
- Arcs
- Squash and Stretch
- Motivation/Anticipation
- Follow Through
- Overlapping Action
- Staging/Exaggeration



With this animation I first had to cut up the music, which would allow me make my animation easier. I did this by using Audacity. I first opened the original music within Audacity, I then found my section of music, I then selected it and I cut it out of the original, I did this by pressing Apple+X on the keyboard (which is a short cut for Cut). I created a new file for me to paste the section of music into. I then exported it as an .wav, which is a format that After Effects can work with.
Here the section of music I selected for my third animation, and using the wavelengths I will be able to figure out the points, which I will need to make object move.
I first made my objects in Illustrator, this is because I wanted to have gradients on them, this is so I can make this animation seem like an older version of the other animations, (by using greyscale and black and white, like old films). I first began with the star in the middle of my screen, emulating a singer or something similar. To create the movements from my storyborad in After Effects, I had to use the Puppet tool.
After having created my star I decided to create a duplicate star, which at the end will steal the spotlight from the bigger star. However, I found that to begin with having to 2 stars the same colour didn't make the second one stand out as much as I would like, therefore thought that I could change the colours or tones of the second star to make it stand out.
I had to use my storyboard at which was in my sketchbook to create this idea. I first began with a single black line, which I placed in the middle of the screen. This black line would allow me to have the objects use it as a way to emulate that the objects are creating the sounds. The way I created the black line was by creating a new solid, and then changing the size of it by using the cursor and the corner, and then dragging the corner inwards until the black line was the size that I wanted.
This particular song is quite hard to determine where each of the sounds are, therefore I had to extend the music layer to allow me to see the wavelengths, which then allowed me to point out all of the different sounds by both looking at the music and listening to it at the same time.

To begin with I had to open up After Effects, and then create a new project, including a new composition. When I created a new composition I had to put in a few settings that we got told that we had to use, for example the size which was....
I then had to start with a black screen, which would allow me to fade into my animation. I also wanted to have the background as black (or dark grey), this is so I can show the spotlights, which I wanted to use to create the staging for my animation. The way I made the background back was by using the composition settings and changed the colour to black. I then created a new solid, which would allow me to have a fade in, I right clicked within the areas where all of the layers are and then selected New/Solid, this is where I could change the colour and the size of the solid, and in this instance I wanted to have it the same size as my animation screen.
Here are all of the layers and objects that I had created to get my animation.
I first began with creating the first objects that would be seen, which were the first spotlight and the 2 yellow triangles. The way I created the spotlight was to have a mask of a triangle over the background colour. The only way of creating a triangle was to use the star mask tool and then by pressing on the down arrow key (on the keyboard) I was able to limit the number of points to 3, which consequently created my triangle. I then used the same technique with my yellow triangles, except the way I did this was to first create a new solid, then using the star masking tool I created the triangles.
The first action I wanted them to do was sway from side to side to each of the beats, and the way I created this was by using the rotation tool and moving the slider along the time line at each of the places that I wanted the triangles to hit each of the beats. However when I showed my initial design to my tutors, they pointed out that there was a big gap from when the music began to when the movement began, therefore I decided to have the triangles walking towards the front of the scene, however to making it a bit comical I decided to have one come in a little later then the other one, to emulate that one was late and therefore trying to catch up so they do not miss the start.
I then want to have another spotlight lighting up the second solid that will be creating another section of the music, therefore I duplicated the original spotlight and changed the position, and to make it come on when I wanted it to, I used the opacity tool on it (making it 0%), and using keyframes, I placed the slider where I wanted the spotlight to come on, however if I kept it like that with only one keyframe I found that the opacity would change gradually, therefore I added another keyframe just before the 'on' keyframe and I made the opacity 100%.
I then had the third spotlight appear, when the last bang sounded, and this revealed a ball, as well as 2 other triangles abover the original triangles. The ball would create the beat for the second part of the song. However, I did have an issue, because in real life a ball doesn't start bouncing by itself therefore I thought about having a stick come in and tap it to make it bounce to the beat. The green traingles where also part of the second section of the music, this is because I found that there were to different bongo noises at that point, which then made me add in these other triangles to allow for the other bongo sounds to seem like they are being created by another object(s).
To make the ball more realistic, I had to use the principle squash and stretch. Basically, I used the scale tool, the position tool, and the slider to make my ball seem real as it bounced. To begin with, when the ball hit the bottom of the screen I made it squash and as it fell and raised I made it stretch, and then only point that the ball would be normal size is at the top before the ball began to fall.
The way I used this tool was to select the 2 points from my position section, and then select how many times I wanted the object to shake per second, I also had to select how much I wanted it to shake. To get the square shaking perfectly I had to experiment, until I got the right settingsHere is my when I imported it into quick time.
This is a video of the song Bins by Stomp, and I will be using the section of music between 1 minute and 50 seconds to 2 minutes and 10 seconds (1:50 - 2:10), this is because I thought this part had the build up and fade out that I wanted, as well as having different beats that I could use.
This is a video of the song that I decided to use called Hyperprism by Edgar Varese, I will be using the part between 25 seconds and 41 seconds (0:25 - 0:41), this is because again it has the build up and fade out that I wanted, and as well as having quite a few different sounds for me to animate to.
This is the last of my chosen songs, this is The Bongo Song by Safri Duo, and I will be using the part between 0 seconds and 20 seconds (0:00 - 0:20) (the beginning), this is once again because it has the build up and fade out that I originally wanted, as well as having many different sounds and beats for me to animate to.
After looking for the 'Bins' song and 'Hyperprism' song in iTunes and Limewire, as well as looking if there were any CD's that I could buy, I found I was able to buy 'Hyperprism' through iTunes, but it was not the same as the one I had previously found on YouTube, also I had no luck with the 'Bins' song, the only way I could possibly get it is by buying the DVD and then extracting the sound, which would have taken up time.
I then was told (by my dad) that he could extract the music from the video, from YouTube, using a programme that I linked to Firefox. This process begun with him opening this programme, within Firefox, and then going to the correct video within YouTube, and just below the video itself, and below the 'embed' button, is another button that allows you to click on it and a drop-down menu appears, which asks you in what format do you want to video/sound converted to, in this instance we converted the music to a MP3, we also got the option of having it in Standard Quality or High Quality, therefore I chose the High Quality. And after listening to it, I found it is really good quality.